

Not wanting to risk all out war, they do so, and the Russians, under the flag of the UN, deploy into the region, but in a reoccurring trope, the player's squad Razor Team is left behind in the confusion, and is now stuck trying to prove the Red Square bombing was actually a false flag operation by the rebels. After a bombing in Moscow - which the rebels blame on a group of anti-ChDKZ guerrillas called the National Party - the Kremlin steps up and tells the US to leave. Of course, the USA intervenes with the Marine Corps to save the failing government forces and launches attacks on the ChDKZ. The current, US-aligned government is desperately fighting a war against communist rebels called the ChDKZ. It takes place in South Zagoria, a province of a destabilizing Ruritania called Chernarus. ARMA II (2009): The successor to Armed Assault, based on the Real Virtuality 3 engine.
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How to extract audio from video link series#
The US forces have been training the South Sahrani military and are just starting to leave (in a trend of the series in which a predominantly US force prepares to leave a destabilized country only to get caught in the fighting see ArmA III). ArmA: Armed Assault takes place on the fictional island of Sahrani, divided between two nations: the Democratic Republic of Sahrani in the north, and an oil-rich (and US-backed) Kingdom of South Sahrani.

BIS took the rights to the Real Virtuality engine, Codemasters got the rights to the name. The story behind the conception of ARMA was one of a painful birth: After finishing their work on Operation Flashpoint, the developer Bohemia Interactive Studio and publisher Codemasters had a major falling-out and split ways. The basic premise and game design philosophy of making a well-researched, true-to-life and unrelentingly realistic simulation of everyday military life is still there, though, as is the practice of using various fairly funny (and Reference Overdosed) Ruritanias as the setting for the games' campaigns and missions.

and 20 Minutes into the Future time frames, not the Cold War. Unlike the original, these installments take place in Present Day, Next Sunday A.D. Czech game developer Bohemia Interactive Studios' Spiritual Successor to their successful and legendary Operation Flashpoint series.
